Path: chuka.playstation.co.uk!news From: "Matthew Hardingham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: LOD Date: Wed, 16 Feb 2000 17:50:14 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <88eo73$cj112@chuka.playstation.co.uk> NNTP-Posting-Host: modem-52.uranium.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Cheers folks, I'll keep those ideas in mind for version two. At present I am sort of stuck with the current method because it's for my final year project at uni (only a few weeks to finish it). The aim of the project is to see if all these LOD algorithms, which are tested on high end systems, can be worked so that they work on a lower spec system such as the psx, thats lower spec regarding memory. At the moment things are getting tight for memory, I don't suppose anyone at sony has a complete break down of what is loaded where by the system, or any other memory info Cheers thanks and b-y-e Matt