Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RAW data animation Date: Thu, 17 Feb 2000 19:19:41 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <88hhj2$47e2@chuka.playstation.co.uk> References: <3898A7C2.AD35F6FE@which.net> <87nkm9$la71@chuka.playstation.co.uk> <88e5n1$cj15@chuka.playstation.co.uk> NNTP-Posting-Host: modem-128.aluminum.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Sorry .. I'll have a look into that... I've not checked it's downloadable via ftp lately ... I'll look intot that. Jon wrote in message news:88e5n1$cj15@chuka.playstation.co.uk... > > Jon Prestidge (Moose) wrote in message > <87nkm9$la71@chuka.playstation.co.uk>... > >Hello ... try my demo on my home page www.netyaroze-europe.com/~zmoose/ > >where I have figures animated as you describe. It's a very old version but > >it does demonstrate that you can do it and not pull the whole system down > >(and I've gone a bit overbord with articulated fingers and blended joints). > > > You only seem to have your tmd check code on your ftp site Jon, I tried to > find your demo as well, but couldn't find it ( I'm looking to create a > 'simple' data driven limb animation routine - well only to move the hands, > feet and heads of my characters in my 'Spike & Blade' game ). > Stuart. > >