Path: chuka.playstation.co.uk!news From: kr705@gre.ac.uk (Rad) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Line normal Date: Fri, 18 Feb 2000 12:14:38 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 49 Message-ID: <38ad3569.3035594@news.playstation.co.uk> References: <38ac28a2.9170426@news.playstation.co.uk> <38ae2f75.183732833@news.playstation.co.uk> Reply-To: rad@cyberdude.com NNTP-Posting-Host: 193.60.73.129 X-Newsreader: Forte Free Agent 1.21/32.243 Hi Steven (or anyone else who can help!), Yeah, I'm refering to a 2D line. Say I have line A which is 64 units long and I want to create another line (B) which is perpendicular (intersecting at 90 degrees) to line A and is 256 units long 128 units on either side of line A (make any sense? :-/) I'll try and draw a diagram: * * line B **************** * * line A How do I calculate line B (the end points)? Isn't line B the normal to line A or are normals only for 3D polygons? Why does a 3D line have an infinite number of lines normal to it? Thanks for any help, Rad. On Thu, 17 Feb 2000 17:27:57 GMT, sosman@terratron.com (Steven Osman) wrote: >A 3D line in space has an infinite number of lines normal to it. > >Are you referring to a 2D line? > >Steven > >On Thu, 17 Feb 2000 17:11:45 GMT, kr705@gre.ac.uk (Rad) wrote: > >>Hi, >> >>If I have a line, how do I calculate another line perpendicular to >>this line? >>Or should that be how do I calculate the normal to a line? >> >>Thanks, >>Rad. >