Path: chuka.playstation.co.uk!news From: Robert_Swan@scee.net (Robert) Newsgroups: scee.yaroze.programming.3d_graphics Subject: what the above is Date: Fri, 18 Feb 2000 20:27:52 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: <38ada9a8.33493118@www.netyaroze-europe.com> Reply-To: Robert_Swan@scee.net NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Forte Free Agent 1.11/32.235 thought Id explain what the above is. I want to do something interesting for the Yaroze again. Its not so much that I like doing racing games, but I do think that there are quite a lot of interesting problems to be solved, and the game itself is quite narrow and so I think Im more likely to stick with it (rather than doing adventure game 2 - maybe next). At the moment Im thinking about how to approach it - I want to be able to do at least a few flash things and as Im debating/ implementing it I thought Id put it up here. Maybe it will help people - maybe not :) The things I hope to cover (although I almost definately wont stick with this) step 1: basic LOD morphing step 2: more detail in LOD and repercusssions step 3: removing T junctions (+ positive side effects) step 4: clipping/ subdividing the road 1 step 5: clipping/ subdividing the road 2 step 6: bezier curves for the definition of the road step 7: texturing the road step 6: a basic craft step 7: adding physics to the craft step 8: the sky/ horizon step 9: trackside obstacles step 10: weather effects + fogging there will be others to involve AI but not sure how far I will be going with it all. Hopefully I will do one a week - and as soon as I can find all the damn disks for the yaroze Ill actually supply some source. Although most of it will be just pure maths, etc, etc. Rob Disclaimer: Anything I say has no direct relation to where I work (Sony), is not an official voice of where I work (Sony) and Sony doesn't even exist as far as I'm concerned.