Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: race game 3 design: step 1 Date: Tue, 29 Feb 2000 19:16:23 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <89hr2n$9dj2@chuka.playstation.co.uk> References: <38ada944.33392524@www.netyaroze-europe.com> NNTP-Posting-Host: ABD721DD.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Just wondering, Unless there is a specific need to have a dynamically morphed track, you could have pre-made track section tmds at different LODs and then modify their y component to fit the curve (up and down). As far as left and right, this would be much harder, but you may think of limiting yourself to set track pieces. Then again, you could have a lookup table to find the values you need to shift the x and y components for the lod tmd (to make different angles on turns etc.) I am thinking that this would be easier and a lot less computationally expensive on the processor, allowing for better physics etc. Then there is the issue of memory, several LODs and some working area would definately pile up after a while, but it shouldn't hurt too bad, since you could load all of the sounds and use that space for work area. All this is just a thought, you are the real game programmer! :-) Nathan