Path: chuka.playstation.co.uk!news From: "Matthew Hardingham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: race game 3 design: step 1 Date: Thu, 2 Mar 2000 01:16:56 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <89ljok$6j3@chuka.playstation.co.uk> References: <38ada944.33392524@www.netyaroze-europe.com> <89hr2n$9dj2@chuka.playstation.co.uk> <38bce729.1480649@www.netyaroze-europe.com> NNTP-Posting-Host: modem-66.euthyrox.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Is it going to be your "race2" project, but with hills etc. If so, you might as well pre-build the models and build some sort of sector based engine to display the visible models. > creation of sections of track. In yaroze games we tend to throw quite > a lot of polys at the computer and have cpu time to spare - Thats what the GTE for !, bang some fancy physics in, that should use the cpu's time.