Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Texture Mapping Date: Wed, 30 Apr 1997 17:38:43 +0100 Organization: Sony Computer Entertainment Europe Lines: 16 Message-ID: <33677593.3F1F@interactive.sony.com> References: <01bc5558$cada04e0$e654dec2@tiertex.demon.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Chris wrote: > > Does anyone know exactly how the Play Station deals with tiled textures? > That is textures coordinates which may extend from a negative value to > several times the texture width? > > Chris. > > -- > chris.brunning@tiertex.demon.co.uk They don't. Texture coordinates are u_char, so the values are never outside the texture page. If the texture doesn't fill the texture page, then you'll get random values. Stuart