Path: chuka.playstation.co.uk!news From: Majik Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: libps - RotMatrix() Date: Fri, 26 Oct 2001 17:18:21 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <3BD98CCD.303A2B60@127.0.0.1> References: <3BD923D9.872FC1A0@127.0.0.1> <9rbol5$2i3@www.netyaroze-europe.com> <3BD96A85.63980F0C@127.0.0.1> <9rbue4$2i4@www.netyaroze-europe.com> NNTP-Posting-Host: tide136.microsoft.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.72 [en] (Windows NT 5.0; I) X-Accept-Language: en Martin Keates wrote: > > > > This is not quite right. > > probably not, I was doing this from memory, after having left a screen > > full of 'GPU unsupported code 0..' at 2:00am last night ;) > > Come again? I was just saying that the order of your rotations is > still not right, but then if you gave them wrong or described the > plane/axis alignment wrong then maybe they aren't... yes, they probably were innacurate, but you got the jist of the problem/solution? M.