Path: chuka.playstation.co.uk!news From: "Martin Keates" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: libps - RotMatrix() Date: Fri, 26 Oct 2001 20:32:19 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <9rcdpb$2i5@www.netyaroze-europe.com> References: <3BD923D9.872FC1A0@127.0.0.1> <9rbol5$2i3@www.netyaroze-europe.com> <3BD96A85.63980F0C@127.0.0.1> <9rbue4$2i4@www.netyaroze-europe.com> <3BD98CCD.303A2B60@127.0.0.1> NNTP-Posting-Host: modem-666.barrelled.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 > yes, they probably were innacurate, but you got the jist of the > problem/solution? yeah, of course. You asked "what bug remains" and I told you. (I guess you were just thinking about the matrix initialisation). If the solution you wrote is different to what you actually do then obviously it's irrelevant. You probably don't want me to get started on how using 3 axis rotations is an intrinsically flawed method of doing roll, pitch and yaw then... ;) (even discounting Gimbals). Martin.