Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Subject: Texture Mapping Date: Fri, 09 May 1997 09:53:50 +0100 Organization: Sony Computer Entertainment Europe Lines: 32 Message-ID: <3372E61D.1ECA@interactive.sony.com> References: <33729BB9.7299@cobradev.demon.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) CC: colin@cobradev.demon.co.uk I am not sure what you want to know about texure mapping. There are 2 documents in the manuals additions section that cover the TMD and RSD format, these may help. A lot of the demo code on the site sets up and uses textures. The chrome example may be a good place to start, as it loads in a TMD and TIM, then using the TIM as a texture, alters the texture coordinates of the TMD to give a chrome mapping effect, and its a small program. Stuart colin adams wrote: > > I am looking for some Detailed Documentation or Source code Regarding > the Texture Mapping of Objects. The Documentation supplied with Yaroze > does not explain this to my satisfaction. > > Also are the manuals in Net Yaroze FTP Area/manuals/ the same as the > ones > supplied with yaroze? are they worth downloading? > > I would prefer any communication regarding these matters sent directly > to my > I.P address as its not always easy to gain access to this site due to > its > popularity. > > Thanks in Advance > > --- > Colin Adams > Cobra Developments > Email: colin@cobradev.demon.co.uk