Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Quickdraw 3D Objects Date: Fri, 09 May 1997 10:17:01 +0100 Organization: Sony Computer Entertainment Europe Lines: 60 Message-ID: <3372EB8D.6097@interactive.sony.com> References: <337244CB.4ACC@halcyon.com> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) CC: gromit@halcyon.com 1) If you can convert stright to TMD then thats fine, there no reason not to. 2) I have no idea about QD3D, but if you save a DXF, then use DXF2RSD, the polygons are automatically triangulated (which isn't much help to you). Triangulation is quite simple anyway, just take any vertex, move 2 along (clockwise or counter clockwise), now you have one triangle. Then take the start vertex the one your on and the next, and you have the next triangle. Keep doing this until you reach the start. Stuart eli curtz wrote: > > Brendan et al. > > I'm not sure if this will get through to the European Newsgroup but its > worth a try... > > Brendan Langoulant wrote: > > > > Does anyone know of anything either available or work in progress which > > will take Quickdraw 3D Objects and convert them to the appropriate > > Playstation 3D file format? > > > > ps. I basically want to move away from the currently available PC only > > tools. I would prefer to only use Mac. (Please no flame wars) > > > > pps. If there isn't anything available, I'm interested in writing such a > > beast. Please email me with expressions of interest. > > > > -- > > -- > > Brendan Langoulant There's Joy in Repetition > > Software Author There's Joy in Repetition > > I'm a Macintosh programmer who's about to get started on these tools > (unless somebody comes along who's got them going already, so I'd love > to help you out or get some help.) Although I know the Mac parts of the > job, I've never done any 3D programming so I have a couple questions. > > 1) Is there any reason to go to RSD data and then TMD data or should I > go straight to TMD data. My impression was that RSD was there because > DXF was too lame to support setting up the textures and the like for > your model, so if I have these in my 3DMF can I go straight to TMD? > > 2) I looked at the QD3D manual, but there doesn't seem to be a way to > get QD3D to "simplify" my model for me - i.e. if I have a model with a > mesh, or torus or something can I force QD3D to make it into triangles > for me? (I thought that this was how it interfaced with RAVE) If not my > plan is to start with the object types that I can translate directly and > then add conversions as they become necessary. > > Hoping to rally the Mac troops and get some tools, > eli curtz > gromit@halcyon.com > "Now that they're cloning sheep we'll never break the Windows > monopoly..."