Path: chuka.playstation.co.uk!news From: colin adams Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Subject: Texture Mapping Date: Fri, 09 May 1997 17:39:11 -0700 Organization: Cobra Developments Lines: 42 Message-ID: <3373C3AF.6DFD@cobradev.demon.co.uk> References: <33729BB9.7299@cobradev.demon.co.uk> <3372E61D.1ECA@interactive.sony.com> NNTP-Posting-Host: cobradev.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I; 16bit) Subject: Re: Texture Mapping First, I would like to say Thanks to all those people who responded to my posting. Ref: <33729BB9.7299@cobradev.demon.co.uk> Greets to all of you!! From the Mail I recieved I realised that Maybe I was A bit Vague. I will Elaborate as to make the situation more clear. OK, here is the situation. 1. I am working on a Map Editor. 2. I have Created my Objects in LightWave 5.0 Modeler 3. I have Converted them i.e. *.LWO->*.DXF->*.RSD->*.TMD format ( Grey i.e. r=200, g=200, b=200) 4. I have Successfully placed them in the World. 5. I Have converted BMP data to TIM format. 6. I Have loaded the TIM Data to System Memory. 7. I have loaded the TIM & CLUT to Vram (GetTimInfo, LoadImage, ect) 8 ? I am stuck here How do I throw the TEXTURE onto the OBJECTS? Have I missed something? Sorry if I Sound as if I have Not looked at enough Source Code But I Hate Wading through someone else's (Poorly Documented) code I'd rather have the Information, so I can work it out for myself. This information must be out there Somewhere. Or How did "L Evans" or "S Ashley" (No Disrespect) write all the code I have downloaded? (Ken Kuttaragi Where are you?) Thoughts of the Day. a) If you don't Know ASK. b) Why make it Hard when it Can Be Easy? c) There are Hackers & There are Coders (they are not the same). -- Colin Adams Cobra Developments Email: colin@cobradev.demon.co.uk