Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSDTOOL and Win NT 4.0 Date: Tue, 13 May 1997 01:55:39 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 46 Message-ID: <3377BC0B.4807@micronetics.com> References: <01bc5f93$6271fd00$18fb0398@mcs2.duke.edu> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) Hi Mike, Mike Strauss wrote: > > Has anyone gotten RSDTOOL to work under NT 4 or with DirectX 3.0 in Win 95? I have it working under win 95. NT 4 does not fully support D3d 3.0 this should be available in service pack 3 although not completely. You may be able to use d3d version 5 beta for NT. Microsoft have had numerous problems developing with directx under Nt. > I can get it to work fine with DirectX 2.0, but I can't play games that > use DirectX 3.0. This is under 95 or NT? >I suppose I could set up an alternate Windows 95 > configuration, but I'll be damned if I'm gonna do it. Is it just me or are > Sony's tools crap? The tools are functional and do the job I require. After all it was made clear that rsdtool is a development release and we are only getting a sneak preview. I think the timtool is excellent. >Not to mention their documentation and technical > support, or lack there of. I agree the documentation is awful. But it was made clear at the start that technical support is though the web site. All of the question I expected answered have been, and rather promptly. The technical questions that I have asked and have not got a reply to have been ones I would expect to be ignored. Like, 'how can I directly hit the gpu/gte?' No surprise, but then again it never hurts to try you luck does it? :-) Regards Jim > > -Mike Strauss