Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Arrays or Linked Lists? Date: Fri, 16 May 1997 18:04:48 GMT Organization: Into Beyond Lines: 21 Message-ID: <33798b65.4770840@news.playstation.co.uk> References: <3378812B.DE6@aisb.ed.ac.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Tue, 13 May 1997 15:56:43 +0100, Gordon Bell did quoth at me: >arrays for the object lists. After 4 years at Uni Ive had it beaten in >to me that it is best to use linked lists in most cases, especially when In my experience at a good UK university, when it comes ro programming issues program efficiency is really only considered with high level complex algorithms. Too much is 'beaten' into people. Use linked lists if they are the best option for the job. Use arrays for quick coding and to save memory allocation/fragmentation/speed. Game/Demo programming is different from application development where updates by multiple programmers is an important factor. In our case program size, efficiency and development time is more important than bloated Microsoft style solutions. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Please God Win! 97-98 * * Obbly Bobbly the Depressed cried forth "Roberts? Ugh!" *