Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Textures Date: Wed, 21 May 1997 13:16:42 GMT Organization: Into Beyond Lines: 20 Message-ID: <33825ca1.10641621@news.playstation.co.uk> References: <337501E1.7C13@reptile.no> <01bc6447$7c6cec20$0200a8c0@p90> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On 19 May 1997 11:22:59 GMT, "Thomas Chan" did quoth at me: >I tried using RSDtool to add texture to a model. However, I can only attach >one texture to one face. >How to attach the whole texture image to the whole model? You can do it in code. There are several ways to map a texture onto a 3d object. You can map to a spere, plane, cube, cylinder etc. Or you could do flat projections of the object from different views. These flat projections can then be 'filled in' by an artist. I suggest reading a 3d graphics book for a proper description but if anyone wants me to I'll post the basics up here. * Alex Amsel * PC/PS-X 3D, Game and Internet Programming * * http://www.intobeyond.com * WWFC Please God Win: 97-98 * * Master Tibble did declare, "Sheffield ain't 'arf cold" *