Path: chuka.playstation.co.uk!news From: sceetech Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: How will the 3D objects work... .. . Date: Thu, 27 Mar 1997 09:44:59 +0000 Organization: SCEE Lines: 35 Message-ID: <333A419B.3F01@interactive.sony.com> References: <332D17EA.448F@livjm.ac.uk> <33365E95.2FD@interactive.sony.com> <3336F868.3D4C@micronetics.com> Reply-To: ps_yaroze@interactive.sony.com NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Jim wrote: > > sceetech wrote: > > > > Jamie Stanley wrote: > > > > i'll be doing the characters within 3D-Studio... and have all the limbs > > > 'joined' together so that i can move a whole arm etc... will this be > > > allowed when the file has been converted...??? > > > > > > or will i have to have all the limbs and the main body as separate > > > objects... .. . > > > > > > > > I'm afraid you'll have to use separate objects, however, there are > > hierarchy structures on Yaroze, so once the objects are put in the > > hierarchy moving a whole arm as one is still possible. > > One problem you may find is that 3ds does not export pivot points to > dxf. > If you check out my home page http://www.playstation.co.uk/~Sig1LL you > will find the 3ds file format. It could be quite possible to write a > converter to take 3ds to rsd preserving the pivots. You may even be > able to export colouring and texture detail as well. > Which could save a lot of time. > > Hope this is of some help > > Jim TMDs and RSDs don't contain pivot point information as such, although the object can be moved so the pivot point coincides with the origin. Stuart