Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Calculating Normals Date: Thu, 29 May 1997 15:33:33 +0100 Organization: Sony Computer Entertainment Europe Lines: 9 Message-ID: <338D93BD.595F@interactive.sony.com> References: <338D6EC6.7EC3@geocities.com> <338D8643.30D2@interactive.sony.com> <338D8D31.7021@geocities.com> Reply-To: N/A-Use-Newsgroup NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) I forgot the 4096 thing, the normals will have to be done like this: normal.nx = v1.vy * v2.vz / 4096 - v1.vz * v2.vy / 4096; normal.ny = v1.vz * v2.vx / 4096 - v1.vx * v2.vz / 4096; normal.nz = v1.vx * v2.vy / 4096 - v1.vy * v2.vx / 4096; Its the old am I coding PC or PSX? Stuart