Path: chuka.playstation.co.uk!news From: colin adams Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: General 3d Questions. Date: Thu, 29 May 1997 00:03:19 -0700 Organization: Cobra Developments Lines: 18 Message-ID: <338D2A37.321@cobradev.demon.co.uk> References: <338CF88E.2608@cobradev.demon.co.uk> <338DA820.77FB@interactive.sony.com> NNTP-Posting-Host: cobradev.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I; 16bit) Developer Support wrote: > See the <3d6> sample for various view modes, which come out > of various simple but powerful ways to move and rotate the > camera. Vital things to do with a camera: > (1) be able to move and rotate in many ways to create > a nice variety of view modes > e.g. attach to object for over-the-shoulder or immersive/local view. > (2) find its matrix: the position, direction and orientation > of the view > Thanks <3d6>? I am reading this via Netscape 3.0. What is <3d6>? > > -- > > Cobra