Path: chuka.playstation.co.uk!news From: Kev Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Managing a complex 3D world Date: Fri, 30 May 1997 09:13:52 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <338E8C40.7834@geocities.com> References: <3363982B.43D5@mbox.ulisse.it> <3365B9E2.7D98@interactive.sony.com> <33679A82.36E7@mbox.ulisse.it> <338E2EF0.5A47@charlie.cns.iit.edu> NNTP-Posting-Host: mango.ferndown.ate.slb.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (X11; I; SunOS 5.3 sun4m) Ed Federmeyer wrote: > I've been working with the 3D Studio R4 and dxf2rsd.exe and rsdv.bat > programs to create 3D models on the PC and display them on the > Yaroze. > > What I've seen is that anytime I create a boolean object where at least > one of the base objects is a cylinder, the resulting image is > completely messed up. (Okay, you can kind of see the intended shape). > There are extra triangles going off into space, missing triangles, > triangles with the normals reversed, and hay, even a few "normal > expected" triangles :-) > > For example: Try to create a 3D "P" shaped object from a cylinder > and a box. Make a union boolean object, save to .dxf, convert > dxf2rsd -back file.dxf, and read using rsdv.bat. Wierd, huh? This seems to be a similar problem to the one I had with normals being reversed on polygons after convertsion to rsd. I've found a solution!!! Download the demo of AcuTrans 3D from here: http://www.unibase.com/~4dsol it will load DXF/lightwave etc. objects and recalculate the normals!!! Great program, it's solved all my object problems! Kev. -- http://www.geocities.com/SiliconValley/Pines/7428