Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: General 3d Questions. Date: Mon, 02 Jun 1997 08:48:04 +0100 Organization: Sony Computer Entertainment Europe Lines: 25 Message-ID: <33927AB4.3CDF@interactive.sony.com> References: <338CF88E.2608@cobradev.demon.co.uk> <338DA820.77FB@interactive.sony.com> <338D2A37.321@cobradev.demon.co.uk> Reply-To: N/A-Use-Newsgroup NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) colin adams wrote: > > Developer Support wrote: > > > See the <3d6> sample for various view modes, which come out > > of various simple but powerful ways to move and rotate the > > camera. Vital things to do with a camera: > > (1) be able to move and rotate in many ways to create > > a nice variety of view modes > > e.g. attach to object for over-the-shoulder or immersive/local view. > > (2) find its matrix: the position, direction and orientation > > of the view > > > > Thanks > > <3d6>? I am reading this via Netscape 3.0. What is <3d6>? > > > > -- > > > Cobra 3d6 is one of the recent new bits of sample code, under the SCEE sample code section.