Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: OT data Date: Sat, 29 Mar 1997 05:42:55 GMT Organization: Into Beyond Lines: 17 Message-ID: <333cabbd.23507432@news.playstation.co.uk> References: <333be9ec.5444352@news.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Fri, 28 Mar 1997 15:56:46 GMT, alex@teeth.demon.co.uk (Alex Amsel) did quoth at me: > >Cam I place straight primitive data (e.g. poly_g3) into the gsOT table >and still use gsDrawOT ok? I'd rather not use TMD data for all my >stuff... Currently, it doesn't like me doing my own polygons... Scratch that. Problem solved. Something to do with where my buffers were :-| * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC for the Treble 2026 * >Sillytuna: Official Sony Yaroatsi PlayStation Developer!<