Path: chuka.playstation.co.uk!news From: colin adams Newsgroups: scee.yaroze.programming.3d_graphics Subject: Character Animation Date: Sat, 07 Jun 1997 07:01:48 -0700 Organization: Cobra Developments Lines: 40 Message-ID: <339969CC.519D@cobradev.demon.co.uk> NNTP-Posting-Host: cobradev.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I; 16bit) Hello Tech Support I am at the "Player Character (PC) Animation Stage" in My Project. The Project, is a "Tomb Raider style shoot em up", with the action taking place within a building. In my Project you can see the PC at all Times as the Camera is linked to the Super of the PC Object. I need to animate the PC Walking, Shooting ect. 1. As DXF & TMD files Only contain single frame information (stills), Animation Using this Method of Data Storage Will Have to Be done By Traditional Methods i.e. Frame Flipping. This Method of Animation poses many problems mainly in the "Artist Design/Creation stage-: (a) Artists will have to Edit Graphics using RsdTool 0.3b 1 frame at a time. As RsdTool 0.3b does not support multi-object editing as in AutoDesk Animator, Dpaint 4 ect. This will be very difficult when editing Data with 500+ Polys & many frames. (b) Any update to the Graphics by the artist in LightWave or 3d Studio will have to be completely re-edited as in step 1. A stressful experience as you can imagine. 2. In Microsoft Direct 3d the Libs Directly support 3d Studio hierarchy (3ds format) which can contain animation (e.g. of a man running) or Stills. (c) Can you? How do you? Convert 3d studio (3ds format) or LightWave (cant remember the name format) which contain animation information e.g. of a man running to PSX format? If you Answer this Posting Please put your SIG at the foot of the post, so I Know with whom I am communicating. Thanks in Advance -- Cobra