Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Character Animation Date: Wed, 11 Jun 1997 13:34:57 GMT Organization: Into Beyond Lines: 16 Message-ID: <339ea2dc.4975393@news.playstation.co.uk> References: <339969CC.519D@cobradev.demon.co.uk> <3398E2FE.2169@reptile.no> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Sat, 07 Jun 1997 06:26:38 +0200, Lars Barstad did quoth at me: >Convert all files to TMD. To avoid storing multiple copies of the >primitive list, write a program that extracts the vertexes & normals >from each TMD except the first. At runtime you only have to point your >vertex & normal pointer to the correct animframe. we have a program here that does just that if anyone wants it. A project finishes today so with any luck I can play on the Yaroze again soon! * Alex Amsel * PC/PS-X 3D, Game and Internet Programming * * http://www.intobeyond.com * WWFC Please God Win: 97-98 * * Wibbler exclaimed "Another 10%? Get stuffed Wanderers! *