Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Manny Najera" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Character Animation Date: 11 Jun 1997 23:50:31 GMT Organization: SCEA Net Yaroze News Lines: 10 Message-ID: <01bc76c2$e2754340$7173d9ce@mannynaj> References: <339969CC.519D@cobradev.demon.co.uk> <3398E2FE.2169@reptile.no> <3399FC2D.3384@cobradev.demon.co.uk> <3399F340.985@reptile.no> NNTP-Posting-Host: dgr-il9-49.ix.netcom.com X-Newsreader: Microsoft Internet News 4.70.1155 > are stuck with it. It would sure help if you could build our own data > structures instead of > using TMD. Maybe it's worth the time to debug the OT and figure out how > to draw > polys directly. Has anyone figured out how to directly draw polygons? Preferrably in R3000 asm? Manny Najera