Path: chuka.playstation.co.uk!news From: Richard Haskey Newsgroups: scee.yaroze.programming.3d_graphics Subject: Using TIM files as textures Date: Sat, 29 Mar 1997 13:59:35 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <333D2047.3A80@innotts.co.uk> NNTP-Posting-Host: serialB15.innotts.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Hi, Does anyone know how to assign a TIM file as a texture to a face of a 3D object? I've created a simple cube object in DXF format and have converted it into RSD format. This has created the associated .PLY, .MAT and .GRP files. I am guessing that I now have to type into the .MAT file the name of the TIM files I want to use as textures before I use the RSDLINK function to create the final TMD, but I have no idea how to do it. For instance suppose I wanted to assign the TIM file STONE01.TIM to face1 of the object, what would I do? Thanks in advance, Richard Haskey