Path: chuka.playstation.co.uk!news From: "Jon Prestidge (alias Moose)" Newsgroups: scee.yaroze.programming.3d_graphics Subject: OT buffer puzzle Date: 19 Jun 1997 11:03:22 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 67 Message-ID: <01bc7ca1$2688a700$LocalHost@default> NNTP-Posting-Host: client86ac.globalnet.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hello, this (as many things do) is perplexing me...... I'm sure this next section of code where stuff for the ordering tables are set-up will look familiar - it seems to be in many yaroze demos on the web site.... #define OT_LENGTH 9 static GsOT Wot[2]; /* Handler of OT */ static GsOT_TAG wtags[2][1<