Path: chuka.playstation.co.uk!news From: Richard Haskey Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Using TIM files as textures Date: Mon, 31 Mar 1997 14:39:21 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <333FCC99.C13@innotts.co.uk> References: <333D2047.3A80@innotts.co.uk> NNTP-Posting-Host: serialA28.innotts.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) A quick appendage : Does the dino.RSD file used in the examples on page 150 of the user guide exist (along with its associated .ply, .grp and .mat files) And if so would it be possible for someone from the Yaroze team to upload it, it looks like it may help. Thanks again, Richard.