Path: chuka.playstation.co.uk!news From: "Jon Prestidge (alias Moose)" Newsgroups: scee.yaroze.programming.3d_graphics Subject: TMD Normals Date: 23 Jun 1997 16:31:39 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <01bc7ff3$c98442c0$LocalHost@default> NNTP-Posting-Host: client8687.globalnet.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Can someone explain how normals are defined for the simple TMD primitives F_3 and F_4? I understand the concept of normals OK, but what measurements are used e.g.: ....is the normal defined as an imaginary x,y,z point that the normal line is projected to from the centre of the polygon's surface? ...or is it an angle that one of the vertices of the polygon is rotated by, to form a normal line? If so, which vertex does it relate to? ....or other?? ... please also include typical values so that I'll know if I'm thinking along the same lines. Cheers in advance if anyone can help, Jon