Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: pbureau@odyssee.net (Patrick Bureau) Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: Viewing T-Mapped TMD files with RSDV? Date: Tue, 24 Jun 1997 06:23:41 GMT Organization: SCEA Net Yaroze News Lines: 14 Message-ID: <33af6433.6210456@gateway> References: <33A98D6D.3428@notes.cc.bellcore.com> NNTP-Posting-Host: e28.Dynamic-IP.Mlink.NET X-Newsreader: Forte Free Agent 1.1/32.230 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:41 scee.yaroze.programming.3d_graphics:237 On Thu, 19 Jun 1997 12:50:05 -0700, pcarrott@notes.cc.bellcore.com wrote: >DXF2RSD the result. I then use RSDTOOL to color/texture them. When I >try to display them with RSDV, however, all colored/shaded poly's are OK >(with the exception of some hosed normals), but wherever I define a >texture, the poly is invisible. It seems that the texture is PACK'd >with the TMD before dload'ing to the Yaroze, but still no luck. Has I've got the same problem, but the texture is definitely not packed with the tmd. For example I made a cube, then added a texture(5Kb) and it was something like 344 bytes in the TMD format. My problem is how do I map my model using the texture that I have assigned in RSDTOOL. I loaded my texture in VRAM using the usual method, but after that I'm in the dark.