Path: chuka.playstation.co.uk!news From: matrix@cyberia.ie (Matrix Games) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GPU Code xxh not supported Date: Fri, 04 Jul 1997 03:57:39 GMT Organization: Matrix Games Lines: 28 Message-ID: <5ph02c$8c4@chuka.playstation.co.uk> References: <5pga0c$8c3@chuka.playstation.co.uk> <33BBB432.FF5@interactive.sony.com> Reply-To: matrix@cyberia.ie NNTP-Posting-Host: ts19-05.dublin.indigo.ie X-Newsreader: Forte Free Agent 1.0.82 Developer Support wrote: >Matrix Games wrote: >> >> What does this (GPU Code xxh not supported) mean. >> >> More specifically - what does "GPU Code 40h not supported" mean? >> >> Help us fellow Yaroze users, you're our only hope. >> >> Anthony @ Matrix. >I take it your drawing a TMD, it means that the datas corrupt. It's >trying to draw a primative of type 40h, which isn't supported. >Stuart Thanks for the quick reply Stuart. The packet configuration for straight line with gradiation off is 40h according to the TMD Format file /yaroze/manuals/tmd.h on www.playstation.co.uk Does this mean that 3D lines are not supported? If so, is there any alternative method to implement a wireframe model? Anthony, Matrix Games.