Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GPU Code xxh not supported Date: Fri, 04 Jul 1997 09:21:31 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <33BCB28A.6366@interactive.sony.com> References: <5pga0c$8c3@chuka.playstation.co.uk> <33BBB432.FF5@interactive.sony.com> <5ph02c$8c4@chuka.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Matrix Games wrote: > > Thanks for the quick reply Stuart. > > The packet configuration for straight line with gradiation off is 40h > according to the TMD Format file /yaroze/manuals/tmd.h on > www.playstation.co.uk > > Does this mean that 3D lines are not supported? If so, is there any > alternative method to implement a wireframe model? > > Anthony, Matrix Games. We haven't tested all the TMD primatives, so it does look like 3D lines is another one thats not supported. As for drawing 3D lines, you could try a polygon with points the same (not at all ideal), or you could perform your own transformation and then draw to the screen (still not ideal, GsLINE is the structure, GsSortLine to add to ordering table). I'll look into both methods, even though I'm not convinced about this wireframe stuff (controvertial). Stuart