Path: chuka.playstation.co.uk!news From: matrix@cyberia.ie (Matrix Games) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GPU Code xxh not supported Date: Sat, 05 Jul 1997 01:07:09 GMT Organization: Matrix Games Lines: 19 Message-ID: <5pjaf2$8c6@chuka.playstation.co.uk> References: <5pga0c$8c3@chuka.playstation.co.uk> <33BBB432.FF5@interactive.sony.com> <5ph02c$8c4@chuka.playstation.co.uk> <33BCB28A.6366@interactive.sony.com> <5pis12$8c5@chuka.playstation.co.uk> <33BD1A4F.892@interactive.sony.com> Reply-To: matrix@cyberia.ie NNTP-Posting-Host: dialup-292.dublin.iol.ie X-Newsreader: Forte Free Agent 1.0.82 > developer support wrote: >None of the light sourcing with gradation works. This seems to be more to >do with the fact that the mode numbers are used for no gradation but with a >different option number. 1,2 and 3 do exactly as you describe, saves writing >your own macro I suppose. >Stuart Thanks Stuart - I'll implement 3D lines using the 2D line + Matrix calculation. Shouldn't be too slow. Cheers, Anthony. PS: (check out www.matrix.ie!)