Path: chuka.playstation.co.uk!news From: sceetech Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Using TIM files as textures Date: Tue, 01 Apr 1997 15:21:41 +0100 Organization: SCEE Lines: 19 Message-ID: <334119F5.76FD@interactive.sony.com> References: <333D2047.3A80@innotts.co.uk> <333FCC99.C13@innotts.co.uk> Reply-To: ps_yaroze@interactive.sony.com NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) To: Richard Haskey Richard Haskey wrote: > > A quick appendage : > > Does the dino.RSD file used in the examples on page 150 > of the user guide exist (along with its associated .ply, > .grp and .mat files) > > And if so would it be possible for someone from the Yaroze > team to upload it, it looks like it may help. > > Thanks again, > Richard. Sure, look in http://www.playstation.co.uk/yaroze/ftpdemos/scee/dino/ We've even made sure that its PAL ;-) PS Thanks for pointing this out.