Path: chuka.playstation.co.uk!news From: developer support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Application Environment Memory Map. Date: Tue, 15 Jul 1997 10:25:12 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <33CB5008.6234@interactive.sony.com> References: <33C8BE05.61BA@cobradev.demon.co.uk> NNTP-Posting-Host: 194.203.13.9 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Macintosh; I; PPC) colin adams wrote: > > I am having problems using certain Regions of > Memory in my project. > > I am using memory regions-: ku 0x00090000-0x001fff00, > ko 0x80090000-0x801fff00 successfully & every thing works fine. > > The problem occurs when loading data into k1 0xa0090000-0xa01fff00 > It appears that region ku is overwritten when loading data into this > memory region. > > I ran some tests Using k1 without data in ku and it seems that all is > OK. > but not when using ku & k1 together (strange). > > I am using Gnu for compiling & Siocons for downloading. Any help would > be appreciated. > > BTW thanks Stuart for your help with sound. budda, budda another one > bites > the dust. Need i say more? You can have a private viewing of the project > but > I don't want to put it on the site yet, as the GFX are pretty crap at > the moment, > But a man is working on it. > > -- > Cobra I think your getting a bit confused. 0x00090000 - 0x001fffff, 0x80090000 - 0x801fffff, 0xa0090000 - 0xa01fffff, are all mapped to the same physical memory. The only differences are with the caching. 0x00... and 0x80... are both cached and 0xa0... is not. Stuart