Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsCOORD2PARAM? Date: Thu, 17 Jul 1997 11:01:38 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <33CDED82.5D94@interactive.sony.com> References: <01bc9296$974d3360$733261cb@beast> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Tyrone McAuley wrote: > > Does anybody have any experience using the GsCOORD2PARAM *param of the > GsCOORDINATE2 struct. > > It seems to be implemented and has the struct description in libps.h, but a > bit of experimentation has not produced any results. > > Is this variable used at all? > > Thanks, > > Mario This is an _internal_ variable of the GsCOORDINATE2 structure. I have never needed to use it for anything; all the manipulations of 3d objects - movement, rotation, scaling, shearing, morphing, etc - can all be done by MATRIX or GsCOORDINATE2 structures.