Path: chuka.playstation.co.uk!news From: James Hobden Newsgroups: scee.yaroze.programming.3d_graphics Subject: Format of RSD file Date: Tue, 01 Apr 1997 22:35:21 -0800 Organization: SugarLoaf Lines: 22 Message-ID: <3341FE29.18BA@hobdenj.demon.co.uk> Reply-To: hobdenj@hobdenj.demon.co.uk NNTP-Posting-Host: hobdenj.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I; 16bit) Does anybody know how to format the RSD and MAT file, so that a texture can be applied to a polygon? What I assume so far. 1) In .RSD file add number of tim files to be used - "NTEX=1" and name of tim file(s) "TEX[0]=abcdef.tim" 2) In .MAT file add a line after "#Materials" that looks something like this. "0 0 F T 0 16 0 16 64 16 64 0 0" Parm1 = 0 for polygon 0 Parm2 = 0 ?? Parm3 = F for flat Parm4 = T for textured Parm5 = 0 for texture 0(I think it gets the texture page no from the .tim) Parm6-11 = UV co-ords....but how do they work???? NB always make sure #number of items is correct Thanks James Hobden