Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Cool idea.... 3DS Max plugins... Date: Sun, 20 Jul 1997 18:51:30 GMT Organization: Into Beyond Lines: 27 Message-ID: <33d25dd9.569663@news.playstation.co.uk> References: <33AAB627.3007@cyberia.ie> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Fri, 20 Jun 1997 17:56:07 +0100, Matrix Games did quoth at me: >Here's a good idea, why doesn't some enterprising chap write a plugin >for 3DS MAX that exports direct to TMD instead of all this dozy .dxf >faffing around! > >ps, we want a % of all the royalties for every plugin sold. > >The lads at Matrix. Sorry I haven't been around lately. Visiting E3, working my arse off, getting an office, that sort of thing. Yaroze demos helped too :) But anyway...we just wrote a tool that converts 3ds files including texture information (wraps, stretched meshes) and we can import pretty much any scene we want. Just sorting out automatic collision data creation... Regards, Alex Amsel + Tuna Technologies + Windows 95/NT, Console and Internet + + The PC/PS-X Game Tools and Game Development Specialists + + Iwan Roberts, Norwich is a great place, please go! WWFC +