Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsLinkObject4 Date: Sun, 20 Jul 1997 20:09:25 GMT Organization: Into Beyond Lines: 30 Message-ID: <33d35f00.865509@news.playstation.co.uk> References: <01bc8934$31d86060$LocalHost@default> <33C10AA2.4609@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Mon, 07 Jul 1997 16:26:27 +0100, Developer Support did quoth at me: >If you look at pre-calculated TMD's the number of primatives replaces >the >ilen and olen of the first primative of a type. I'm not sure what this >is >for, and we have no documentation about it. I wouldn't worry about it, >we've been playing about with TMD's at run time for nearly a year, and >have >had no problems. The reason is as follows: ilen and olen get replaced with the number of primitives of that type that follow sequentially. The 'mode' remains the same therefore the system can use a look up table to find the primitive size. Then instead of testing ilen and olen each time it can use prestored data within a loop for however many identical primitives there are in that run. Regards, Alex Amsel + Tuna Technologies + Windows 95/NT, Console and Internet + + The PC/PS-X Game Tools and Game Development Specialists + + Iwan Roberts, Norwich is a great place, please go! WWFC +