Path: chuka.playstation.co.uk!news From: "Tyrone McAuley" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsCOORD2PARAM? Date: 24 Jul 1997 10:21:53 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <01bc981c$dc7cbd80$903261cb@beast> References: <01bc9296$974d3360$733261cb@beast> <33CDED82.5D94@interactive.sony.com> NNTP-Posting-Host: d2-u16.wgtn.clear.net.nz X-Newsreader: Microsoft Internet News 4.70.1155 Developer Support wrote in article <33CDED82.5D94@interactive.sony.com>... > Tyrone McAuley wrote: > > > > Does anybody have any experience using the GsCOORD2PARAM *param of the > > GsCOORDINATE2 struct. > > > > It seems to be implemented and has the struct description in libps.h, but a > > bit of experimentation has not produced any results. > > > > Is this variable used at all? > > > > Thanks, > > > > Mario > > > This is an _internal_ variable of the GsCOORDINATE2 structure. > I have never needed to use it for anything; > all the manipulations of 3d objects - movement, rotation, > scaling, shearing, morphing, etc - can all be done > by MATRIX or GsCOORDINATE2 structures. > I understand that object transformations can be performed by using matrices, however it just seemed as though this might be a faster and possibly easier way of doing things. By "internal" i guess you mean that this is used by the hardware as workspace or is otherwise non user writable. Correct? Thanks, Mario