Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: GsScaleScreen Date: Sat, 02 Aug 1997 14:07:17 GMT Organization: Into Beyond Lines: 17 Message-ID: <33e33ec5.10568188@news.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 I have a question about using the function GsScaleScreen (I think that was its name). I had a quick play with it because I wanted to see if it could help reduce near-clip problems, but I couldn't make it do any thing helpful. Any ideas? Regards, Alex Amsel + Tuna Technologies + Windows 95/NT, Console and Internet + + The PC/PS-X Game Tools and Game Development Specialists + + Flibbley flobble wab tiggle sa lable ly pibbley Obblers +