Path: chuka.playstation.co.uk!news From: "Stefano Provenzano" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Memory problems Date: Sun, 3 Aug 1997 16:16:51 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <5s23rh$oj2@chuka.playstation.co.uk> NNTP-Posting-Host: ppp-4.azzurra.it X-Newsreader: Microsoft Outlook Express 4.71.0544.0 X-MimeOLE: Produced By Microsoft MimeOLE Engine V4.71.0544.0 Hi all, I am working on a 3D action games, is my first serious work on the Yaroze. I have some questions : 1) How many memory can I use, really for download code, TMD, TIM, sound , ecc... ? and how can I access it ? I want to use all the free memory because I have a lot TMD and tables in my program. There is a way to start using memory before the 0x00090000 ? 2) If I put into OT an obj that is out of coordinates displayed on the screen, is however drawn by the GPU ? 3) How is used the argument n in GsLinkObject4 ? 4) What is the meaning of this run-time error: non compatible code 1 8 ? Thanks in advance. Stefano PS: Excuse my english.