Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsScaleScreen Date: Mon, 04 Aug 1997 17:57:20 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <33E609F0.A3A@interactive.sony.com> References: <33e33ec5.10568188@news.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Alex Amsel wrote: > > I have a question about using the function GsScaleScreen (I think that > was its name). > > I had a quick play with it because I wanted to see if it could help > reduce near-clip problems, but I couldn't make it do any thing > helpful. > > Any ideas? > > Regards, > > Alex Amsel > > + Tuna Technologies + Windows 95/NT, Console and Internet + > + The PC/PS-X Game Tools and Game Development Specialists + > + Flibbley flobble wab tiggle sa lable ly pibbley Obblers + GsScaleScreen does very little to change near clipping, GsSetProjection makes a lot more difference. The Gs subdivision flags help a little also, but in the end it usually comes down to doing your own subdivision. Stuart