Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Memory problems Date: Mon, 04 Aug 1997 18:04:24 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <33E60B98.272F@interactive.sony.com> References: <5s23rh$oj2@chuka.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Stefano Provenzano wrote: > > Hi all, > I am working on a 3D action games, is my first serious work on the Yaroze. > I have some questions : > > 1) How many memory can I use, really for download code, TMD, TIM, sound , > ecc... ? > and how can I access it ? > I want to use all the free memory because I have a lot TMD and tables in > my program. > There is a way to start using memory before the 0x00090000 ? Memory before 0x00090000 contains the libraries, so no you can't use it. If you try using it the machine is likely to crash. > > 2) If I put into OT an obj that is out of coordinates displayed on the > screen, is however > drawn by the GPU ? No it will not be drawn, the libraries take care of this for you. > > 3) How is used the argument n in GsLinkObject4 ? Some TMD's contain more than one object. n, is the number of the object 0 is the first, 1 the second etc. > > 4) What is the meaning of this run-time error: non compatible code 1 8 ? Not sure, I'll have to check. Can you tell me when it happened. > > Thanks in advance. > > Stefano > > PS: Excuse my english.