Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.3d_graphics Subject: Texture Wrapping Date: Tue, 05 Aug 1997 15:26:38 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <33E7381E.E55C5787@micronetics.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Could be a silly question. Is there a way to get a texture to repeat itself over a large poly? Presently I have multiple polys each with a single texture, but I could vastly reduce the vertex and normal calcs if I had just one large poly but with a repeating tex map. Any insights would be smashing! Anyone try that VSyncCallback fix I posted yet? Just intrested in how robust it is. Regards Jim