Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Memory problems Date: Wed, 06 Aug 1997 10:38:59 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <33E84632.7441@interactive.sony.com> References: <5s23rh$oj2@chuka.playstation.co.uk> <33E60B98.272F@interactive.sony.com> <33e82fa7.20428719@news.scea.sony.com> <33e83925.22858811@news.scea.sony.com> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Jamin Frederick wrote: > > True, but if you only insert visible objects (that need > to be sorted) the frame rate seems to increase. > Yes, thats because its quite simple to work out the visibility of some objects quicker than the libraries, hence speeding up the CPU time. However, your draw time will be the same. Stuart