Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Texture Wrapping Date: Wed, 06 Aug 1997 11:04:28 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <33E84C2C.6C25@interactive.sony.com> References: <33E7381E.E55C5787@micronetics.com> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Jim wrote: > > Could be a silly question. > > Is there a way to get a texture to repeat itself over a large poly? > Presently I have multiple polys each with a single texture, but I could > vastly reduce the vertex and normal calcs if I had just one large poly > but with a repeating tex map. > > Any insights would be smashing! > If you have a 256x256 texture then it automatically wraps (but it doesn't look right when the poly crosses the edges). What you could do is load a smaller texture repeatedly in vram until it fills 256x256, this will only work if the polygon fits into 256x256 texel area. If you can tell me more about polygon and texture sizes I maybe able to come up with some better ideas. Stuart