Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsScaleScreen Date: Wed, 06 Aug 1997 21:07:28 GMT Organization: Into Beyond Lines: 18 Message-ID: <33e7ea04.842464@news.playstation.co.uk> References: <33e33ec5.10568188@news.playstation.co.uk> <33E609F0.A3A@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Mon, 04 Aug 1997 17:57:20 +0100, Developer Support did quoth at me: >The Gs subdivision flags help a little also, but in the end it usually >comes down to doing your own subdivision. A combo of both does the trick ok, but I do wish there was a way of setting auto-sub division on polygons close-by. I have a system to deal with sub division at different distances, but that is per object only... Regards, Alex Amsel + Tuna Technologies + Windows 95/NT, Console and Internet + + The PC/PS-X Game Tools and Game Development Specialists + + Flibbley flobble wab tiggle sa lable ly pibbley Obblers +