Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: It's just insane!! Someone help me out please Date: Fri, 08 Aug 1997 00:31:56 -0500 Organization: The Implementor Lines: 26 Message-ID: <33EAAF4B.471E@ix.netcom.com> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: aus-tx19-10.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.02 (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:82 scee.yaroze.programming.3d_graphics:284 I've been working exclusively with 2D for some time, and I have had no trouble there; now, however, I have decided to attempt something in the 3D arena.... Despite my best efforts, I am having some troubles with getting everything set up properly. I understand the file formats, and I know how to get TMD data in memory. So... what do I do beyond that? I have no clue of how to set up viewpoints, the objects themselves, etc.. What would be truly helpful is if some kind soul could make a very simple, no-frills example that did the following (with well-documented code): Initialize the 3D system Draws one object with a given location and orientation (just a simple, flat- or non-shaded cube would do, or even just a single polygon) Allows the viewpoint to move to a given location and face in a given direction Can anyone help me out here? Please?? -- http://www.scea.sony.com/net/yaroze/pages/jblack.html