Path: chuka.playstation.co.uk!news From: Simon Wood Newsgroups: scee.yaroze.programming.3d_graphics Subject: Hierarchic Objects Date: Fri, 08 Aug 1997 18:01:35 +0100 Organization: Black Sheep Design Lines: 29 Message-ID: <33EB50EF.7318@mintsauce.com> Reply-To: simon@mintsauce.com NNTP-Posting-Host: host5-99-46-157.btinternet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Hi I am having some problems achieving hierarchical objects. I want to achive the effect shown on page 66 of the User Guide using multiple TMD objects, so far I have failed miserably. I want the outer group to control the overall path of the objects, and the individual objects to 'twiddle' within that path. I want the path to be specified on the outer group object and not have to specifiy it on any of the child objects. I assume this is done with the super field of the GsCOORDINATE2 structure. At present I am using the function in the file object.c supplied with the tuto?.c files. I am willing to move away from using that file if it makes things easier. I would like to understand the low-level solution as well as the object.c based solution. Ultimately I will move away from object.c anyway, but at the moment I am pressed for time on this project. I realise that this should be fairly and I am sure I am missing something simple and fundamental; But I have not managed to find any samples that do this and the documentation does not seem to address the point beyond page 66 of the User Guide. Any hints, clues, sample code, references, websites etc. would be much appreciated. Regards Simon Wood Black Sheep Design simon@mintsauce.com