Path: chuka.playstation.co.uk!news From: Richard Haskey Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Using TIM files as textures Date: Wed, 02 Apr 1997 22:17:32 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <3342DAFC.7A58@innotts.co.uk> References: <333D2047.3A80@innotts.co.uk> <333FCC99.C13@innotts.co.uk> <334119F5.76FD@interactive.sony.com> NNTP-Posting-Host: serialB0f.innotts.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Thanks for uploading the dino demo, very impressive (although the sound seems to be playing at only 1/2 the correct speed), but it still does not tell me how to assign a texture to a polygon using the RSD files - Your demo even includes a dino.vdf file - how was this created? I think James Hobden summed it up pretty well in his request for the format of the RSD files (which hopefully would include .ply .grp .rsd & .mat). Is it possible for you to upload documentation for this format (I've even scanned the net for it, without much success) Thanks again, Richard